TABLE OPTIMIZER USER MANUAL

Tiling options

The options below all help you to set up your table tiling exactly the way you want it. We recommend opening a bunch of tables as an observer and to just experiment to see what you like the best. There is so much flexibility that you may or may not be aware of, so just play around with it. Notice that some of the options will not take effect until you add another table. What you can do to get around this is to set up a hotkey to tile your tables – you can then just press this hotkey each time you want to see the layout you have just created.

Note that you can design a custom Table Optimizer layout for each monitor that you are using. Under tiling options, you should see a tab for “Primary Monitor” and any additional monitors that you have. You can go into each tab and customize based on all the different options from the list below.

  • Auto tile when table is opened: When you check this box, any new game table that you open will automatically tile like the rest of your tables. Note that you can configure what order this new table joins the existing tile scheme using the Order option (below).
  • Auto tile when table is closed: When you check this box, any time one of your game tables is closed, your tiling scheme will re-adjust the remaining tables to remove this table. For example, if you have set your tiling order based on open time and the game table that closed was the oldest game you were playing (and if you select the option to have completed game tables automatically close), the closed table will disappear and all other tables will adjust on your screen to replace that table.
  • Note that if you are using multiple monitors and have auto tiling enabled on all of them, you can configure which monitor it should tile first by using the two arrows in top right corner. This will move entire tab left or right.
  • Tile / tables in: These options work together with the “Max tables option” (below) to determine how many tables across and how many tables down your tiling scheme will cover on your monitor. For instance, if you select “Tile = 2”, “tables in = row” and “Max tables = 2”, you will have 1 row of 2 tables tiled side-by-side on your desktop. If you select “Tile = 3”, “tables in = column” and “Max tables = 6”, you will have 2 columns of 3 tables.
  • Order: This option allows you to order the tiled tables according to a number of options. Note that “Players” and “Max players” mean number of players that are currently seating at the table and maximal number of players that can sit at the table. Don’t confuse it with a number of players that are remaining in a tournament. With “Position on screen” option your tables will not move to fill the gaps in your tiling grid. Instead these gaps will be filled by newly opened tables. Use this options if you want tables to have constant position on the screen.
  • Start in: This option tells Table Optimizer what position on your monitor you wish to start your ordering.
  • Max tables: Again, this option tells Table Optimizer how many total tables to tile. Any tables you open over this limit will not be tiled. If you use Table Optimizer’s SNG registering functionality, you may consider setting this number to be equal to the “Pause when registered to:” number.
  • Offscreen top / Offscreen bottom / Overlap: These options essentially allow you to fit more tables on your monitor space by moving parts of tables mainly with dead space out of view. For example, if you drag the “Offscreen top” bar from left to right, your open tables will all move up slightly on your monitor with the tops of your highest tables going off screen. “Offscreen bottom” works similarly on the bottom of your monitor. “Overlap” will cause your tables to increasingly overlap each other.
  • Z-order: This option controls which table is on the top and which is on the bottom when you have chosen for your tables to be overlapping. For example, if you select the first option and you start tiling in the top left, the table at the top left should be at the bottom, the second table should be above the first table, the third table above the second, and so on. “Restore z-order” attempts to keep this order constant by moving tables to the correct position everytime a table gets deactivated.